Play-Test Survey

This weeks task for me has been to analyse the data gathered from the play-test session that took place in the beginning of this week. The data was gathered from a survey that the testers would answer after they had tried out the gameplay, which listed questions regarding some of the aspects we wanted critiqued.

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The survey included score ratings from 1 to 10 and some more elaborative questions where the player could describe the experience more individually and detailed.

 

 

 

 

 

 

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Our scrum-master decided that this task was the priority for me to work with this week since we had the Alpha-Presenation this thursday, where some of the questions regarding the quality of the assets could be answered through the responses we recieved from the survey.

 

By gathering all the data we had aquired I could translate the testers responses into what the testers saw as flawed gameplay and appreciated gameplay.  Having data presentable gave us the ability to convey what the game lacked/fulfilled, during our presentation. Besides from the Alpha-presentation we could see for ourselves what we had done correctly/incorrectly, which was useful since we got a clearer view of what we needed to prioritize and work on, now that the second part of the project was going to begin.

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I started off by looking over the ratings we had recieved, since a part of the survey consisted of rating a feature or aspect on a scale from 1 to 10. I added the ratings together and split them up to a number equal to the amount of testers to see what the avarage score of each question resulted in. This gave an easy readable diagram of howthe game was rated.

 

Then I looked over the more elaborative questions such as “What was the best part of the game” and “What was the worst part of the game”, so get an overview of what the individual answers was telling us about the gameplay-experience. By doing this I could relate alot of the answers with each other in order to pinpoint what the actual problems were. Answers like “I died without knowing why” and “I didn’t know when i took damage” could be interpreted as that the player did not notice the health points, therefore the positioning or certain aspects regarding that feature needs to be improved.

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That pretty much sums up what I have been working on this week and next week I will get going with the tasks regarding the Beta.

Thanks for stopping by, have a good one!

/Hampus

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